Gaming

Call of Duty: MW3 Weekly Update Brings Numerous Weapon Changes

MW3’s multiplayer has been hit with a huge meta shift.
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A new update for Call of Duty: Modern Warfare III has today gone live and brought with it numerous balance changes for a variety of different weapons. With the calendar having now turned over to October, Activision will begin ramping up its promotion of Call of Duty: Black Ops 6, which is due out in mere weeks. Prior to that launch, though, support for MW3 hasn’t waned as the latest patch makes drastic overhauls to Multiplayer. 

Downloadable now across PlayStation, Xbox, and PC, this new CoD: MW3 update is mainly aimed at balance changes. A slew of shotguns, rifles, handguns, and a lone battle rifle have all been either nerfed or buffed, with 15 guns in total being altered on this patch. As a result, many fan-favorite weapons will now be a bit different than they were previously. Other than this, Activision has made a single adjustment to the Guardian-SC killstreak and has resolved two additional bugs with the Shipment and Sporeyard maps. 

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You can view the full patch notes for this new update to Call of Duty: MW3 by reading onward. 

Call of Duty: MW3 October 1st Update Patch Notes

Multiplayer

Maps

  • Shipment

    • Fixed an issue causing inconsistent spawn availability between the map variants.

Based on player feedback supported by our analytics, spawn quality improved by approximately 10% on Shipmas compared to Celship and Ghost Ship. Today’s changes ensure that all variants of Shipment utilize the improved selection of available spawns.

  • Sporeyard

    • Fixed an exploit allowing players to reach unintended areas near the Red Warehouse.

Weapons & Attachments

Assault Rifles

  • M13C (MWII)

    • Increased maximum damage from 31 to 32 (+3%).

Within its maximum damage range, the M13C is now capable of a 4-shot kill if at least one bullet is a headshot.Battle Rifles

  • DTIR 30-06

    • Decreased lower torso damage multiplier from 1.3x to 1x.

Shotguns

  • KV Broadside (MWII)

    • Increased maximum damage range from 2.9m to 3.6m (+22%).

    • Increased near-medium damage range from 3.3m to 4.3m (+31%).

  • Lockwood 300 (MWII)

    • Increased maximum damage range from 1.8m to 3.3m (+86%).

  • Expedite 12 (MWII)

    • Increased maximum damage range from 2.5m to 3.6m (+40%).

    • Increased near-medium damage range from 4.1m to 5.1m (+25%).

  • Bryson 800 (MWII)

    • Increased near-medium damage from 34 to 42 (+24%).

    • Increased medium damage from 25 to 30 (+20%).

    • Increased maximum damage range from 3.3m to 4.1m (+23%).

    • Increased near-medium damage range from 5.8m to 7.1m (+22%).

  • Bryson 890 (MWII)

    • Increased near-medium damage from 34 to 42 (+24%).

    • Increased maximum damage range from 3.1m to 3.8m (+25%).

Marksman Rifles

  • Crossbow (MWII)

    • Increased bolt velocity from 110m/s to 200m/s (+81%).

    • Decreased bolt gravity influence by 70%.

    • Increased neck damage multiplier from 1.2x to 3x.

    • Brightblaze 20″ Bolts

      • Removed aim down sight spread.

    • Blastcap 20″ Bolts

      • Removed aim down sight spread.

    • FTAC Caustic 20″ Bolts

      • Removed aim down sight spread.

  • SAB-B 50 (MWII)

    • Increased maximum damage from 120 to 130 (+8%).

    • Increased near-medium damage from 90 to 120 (+33%).

    • Decreased maximum damage range from 17.8m to 7.6m (-57%).

    • Decreased near-medium damage range from 44.2m to 17.8m (-60%).

    • Added medium damage range, 90 damage up to 44.2m.

    • Decreased lower torso and upper arm damage multipliers from 1.26x to 1.2x.

Handguns

  • P890 (MWII)

    • Increased maximum damage from 52 to 59 (+13%).

    • Increased minimum damage from 37 to 44 (+19%).

    • Decreased maximum damage range from 9.1m to 4.6m (-50%).

  • .50 GS (MWII)

    • Increased maximum damage from 96 to 116 (+22%).

    • Increased near-medium damage from 68 to 95 (+40%).

    • Decreased maximum damage range from 17.3m to 8.6m (-50%).

    • Decreased near-medium damage range from 35.1m to 17.3m (-51%).

  • X12 (MWII)

    • Increased maximum damage from 39 to 47 (+20%).

    • Increased near-medium damage from 30 to 39 (+30%).

    • Increased minimum damage from 28 to 30 (+7%).

    • Akimbo X12 Rear Grip

      • Increased damage penalty from -20% to -40%.

  • Basilisk (MWII)

    • Increased head damage multiplier from 2x to 2.5x.

    • Decreased medium damage range from 35.1m to 33m (-6%).

    • Removed far-medium damage range.

The Basilisk is now capable of a 1-shot kill to the head up to its medium damage range.

  • FTAC Siege (MWII)

    • Increased maximum damage from 24 to 26 (+8%).

    • Increased near-medium damage from 20 to 24 (+20%).

    • Increased medium damage from 18 to 20 (+11%).

    • Increased minimum damage from 15 to 18 (+20%).

  • GS Magna (MWII)

    • Increased minimum damage from 36 to 40 (+11%).

    • Increased lower torso damage multiplier from 1.05x to 1.15x.

    • Increased upper leg, lower leg, and foot damage multipliers from 0.8x to 1x.

  • X13 Auto (MWII)

    • Decreased horizontal recoil from 7.2deg/s to 6.5deg/s (-9%).

    • Decreased vertical recoil from 31.7deg/s to 28.4deg/s (-10%).

    • Increased maximum damage from 25 to 29 (+16%).

    • Increased near-medium damage from 22 to 25 (+14%).

    • Increased medium damage from 18 to 22 (+22%).

    • Increased minimum damage from 15 to 20 (+33%).

Killstreaks

  • Guardian-SC

    • Turret can now be deployed while the player is standing in water.